Tiny Game
Tiny Game
Tiny Game is actually a roleplaying game, but being as that it’s so tiny, I wanted a short title.
Tiny Game fits in a nutshell: players tell a story in a round. Each player’s turn consists of as much story as they want to tell, unless they’re interrupted by another player. If they’re interrupted, any players who want to propose a direction for the story to take in general terms, and everyone with a proposal rolls a die. Roll off ties. High roll takes over narration, which starts with them describing how their proposal goes. Continue until end of story.
That’s Tiny Game. Here’s what it’s for: as a critical tool, examine how a given game or design-in-progress provides more than Tiny Game. It’s essentially just naked Fortune-in-middle conflict resolution, but it seems to me that it could be said that there are games out there that are just a dressed up FIMCR. Hell, you could even frame D&D this way, if you had a mind too.
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